We've got a few projects right now where we are trying to capture that same sense of character through posing, but using the tools of today to try and do it in 3D.
It's really tough.
How tough? It's so tough that our main rigger (Chris Boylan) has pulled out so much hair, he now has a mohawk.
It's much easier to put in a little bit of fat here or there using your pencil rather than with polygons, but I think we're getting very close though to the poseability that was impossible in CG only a few years ago. Keep watching this space for updates.
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